![]() ![]() NOT_IMPLEMENTED IDirectDrawClipper_SetHWnd Here is the breakdown of message types and their occurance counts Line Count Gsed -E 's/.// s/.*// ' cnc-ddraw.log | sort | uniq -c | sort -nr | tee -a stats.txt Next step is to try with the mini-logs debug version, to see if I can capture some logs. On the advice of #125, I tried it a couple of times with 1.3.9.0 on the system with very limited testing I was not able to reproduce (yet), I let one game run for over 6 hours. My system where this happens somewhat frequently is WS11WineCX6420.04 on OSX 11.6 with 4.4.5.0. I'm guessing this is because alt+enter might be forcing a repaint as the screen res changes. The symptoms are after some period of playing the game no longer renders to the screen, though it is definitely still running because you can hear audio and you can use hotkeys to select units and they will acknowledge.Īlso it's possible to take a screenshot that the game saves in PCX format and that screenshot will show the current game state (which is newer that what you can see on your monitor)Īlt+Enter to switch between window and full mode still works and doing so will see a couple of frames render (like 1/2 a sec) before the monitor is frozen again. I believe this is the same issue as recorded in ts-draw here: CnCNet/ts-ddraw/issues/15 ![]()
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